Website powered by
Jonathan Stewart
Jonathan Stewart
Game Artist and Designer
Fitchburg, United States

Summary

I have a thorough understanding of basic art skills, human anatomy, water color, 3D modeling, 3D Environment creation, 2D animation, particle effects, and game engines.

Academic Profile:
Fitchburg State University Bachelor of Science in Game Design
Minor – Art GPA – 3.44

Technical Skills:
Proficient in 3ds Max, Adobe After Effects, Adobe Illustrator, Excel, Maya, Microsoft Word, Monodevelop, Photoshop, Powerpoint, Shader Forge, Unity, and Unreal4.

Awards and Achievements:
Graduated Cum Laude
Sterilite Scholarship 2016 - 2018
Visions (Juried Honors Exhibition) 2016 – “Legend of the Dungeon”
Alumni Legacy Scholarship 2015-2016

Work Experience:
Advantage Sales and Marketing - Event Specialist Summer 2016 – Spring 2018
My job was to show the customer a product that the company wants me to sell. Cooking, prepping, as well as cleaning the carts and utensils used for the demo. I am also Food Safe Certified. I resigned this job so that I can focus on finding a job in the game industry.
Legend of the Dungeon – Solo Project Spring 2015 – Spring 2016
This project was one that I have spent a year working on between college classes and clubs. All the levels and enemies were designed to difficult and creative. Each dungeon in the series of eight gets more challenging as you progress through the game. The largest dungeon having thirty-six rooms and a total of four boss characters. The minimum recorded playthrough of this game is an hour and three minutes.

Skills

2D AnimationConcept Design3D ModelingCharacter ModelingEnvironment ModelingParticle EffectsGame DesignGame DevelopmentCharacter Designart

Software proficiency

3ds Max
3ds Max
Maya
Maya
Photoshop
Photoshop
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity